I am working with a team researching the networking of carbon-nanotube [CNT] woven garments, and recently we published a position paper on the concepts of smart fabrics and networked clothing. We are interested in developing a coherent conceptual framework for what is, arguably, a paradigmatic shift in networking technologies, physically bringing human bodies online.
This is a lecture I thoroughly enjoyed preparing, and had great fun delivering to my first year digital media class of 200 students. The prezi slides are below. My intention was to provoke students into thinking in interesting and weird ways about remediation across media platforms, about object animation through digital means, and about the new aesthetics of the glitch and hyper kawaii. I ended up being more successful than I expected, in that the lecture provoked extreme reactions oscillating from strong rejection of the very premises to enthusiastic exploration of the implications and pathways opened by them. I start with a quick overview of the changing meaning of craft in a time of digital mediation, then move on to the aesthetics of remediation between analog and digital forms, and object animation and its effect on experiences of the material.
I constructed the main argument around the transition from industrial culture in which production is determined by the logic of the assembly line, to a post-industrial culture in which production is determined by the logic of mass customization. Arguably, the latter is characterized by rapid prototyping, experimentation, iterative error discovery, and modifications leading to unexpected outcomes. I illustrate this with a beautiful quote by David Pye, from his The Nature and Art of Workmanship, where he argues that while industrial manufacturing is characterized by the production of certainty, craftsmanship is always the production of risk because the quality of the result is an unknown during the process of making.
My favorite part of the lecture is where I managed to integrate into a single narrative phenomena such as glitch aesthetics and hyper kawaii, exemplified by Julie Watai and xMinks, with a cameo by Microsoft’s ill-fated Tay AI bot.
The image I used as canvas for the prezi is a remediation of the Amen Break 6-second loop into a 3-d printed sound wave, crafted by a student of mine last year.
Some time ago I was invited to give a lecture on mapping to a crowd of mostly first year digital media students working on locative media projects. Below are the prezi slides. Considering the audience, I made a light theory introduction focusing on the notions or representation and the factual, and then moved to discussing various examples of maps as interfaces to movement and agency. My talk was mostly a simplified version of my paper on mapping theory, with a focus on the dynamics of translation and transportation of immutable mobiles – a fundamental concept in actor network theory. In essence, the lecture is built around a dichotomy between two concepts of mapping: 1] mapping as a representation of a static frame of reference – an actual fact, and 2] mapping as a translation of and an interface to agency and movement – a factual act. The tension between actual facts and factual acts is a nerdy reference to Latour’s from matters of fact to matters of concern, and is intended to illustrate the affordances of digital media in opening and mapping black-boxed settings. Apparently, the lecture was a success, with the Sand Andreas Streaming Deer Cam being a crowd favorite.
Speaking of dehumanizing robots…
Here is a video of what, if there were only humans involved, would be considered a case of serious abuse and be met with counselling for all parties involved. The video is of a robot trying to evade a group of children abusing it. It is part of two projects titled “Escaping from Children’s Abuse of Social Robots,” by Dražen Brščić, Hiroyuki Kidokoro, Yoshitaka Suehiro, and Takayuki Kanda from ATR Intelligent Robotics and Communication Laboratories and Osaka University, and “Why Do Children Abuse Robots?”, by Tatsuya Nomura, Takayuki Uratani, Kazutaka Matsumoto, Takayuki Kanda, Hiroyoshi Kidokoro, Yoshitaka Suehiro, and Sachie Yamada from Ryukoku University, ATR Intelligent Robotics and Communication Laboratories, and Tokai University, presented at the 2015 ACM/IEEE International Conference on Human-Robot Interaction.
Contrary to the moral panic surrounding intelligent robots and violence, symbolized by the Terminator trope, the challenge is not how to avoid an apocalypse spearheaded by AI killer-robots, but how to protect robots from being brutalized by humans, and particularly by children. This is such an obvious issue once you start thinking about it. You have a confluence of ludism [rage against the machines] in all its technophobia varieties – from economic [robots are taking our jobs], to quasi-religious [robots are inhuman and alien], with the conviction that ‘this is just a machine’ and therefore violence against it is not immoral. The thing about robots, and all machines, is that they are tropic – instead of intent they could be said to have tropisms, which is to say purpose-driven sets of reactions to stimuli. AI infused robots would naturally eclipse the tropic limitation by virtue of being able to produce seemingly random reactions to stimuli, which is a quality particular to conscious organisms.
The moral panic is produced by this transgresison of the machinic into the human. Metaphorically, it can be illustrated by the horror of discovering that a machine has human organs, or human feelings, which is the premise of the Ghost in Shell films. So far so good, but the problem is that the other side of this vector goes full steam ahead as the human transgresses into the machinic. As humans become more and more enmeshed and entangled in close-body digital augmentation-nets [think FitBit], they naturally start reifying their humanity with the language of machines [think the quantified self movement]. If that is the case, then why not do the same for the other side, and start reifying machines with the language of humans – i.e. anthropomorphise and animate them?