Just went though Tim O’Reilly’s The State of the Internet Operating System. Fascinating, thought-provoking, directly related to what I am working on regarding ambient socio-digital systems (ASDS). Key bits:
“What mobile app (other than casual games) exists solely on the phone? Virtually every application is a network application, relying on remote services to perform its function. Where is the “operating system” in all this? Clearly, it is still evolving. Applications use a hodgepodge of services from multiple different providers to get the information they need.”
“We are once again approaching the point at which the Faustian bargain will be made: simply use our facilities, and the complexity will go away. And much as happened during the 1980s, there is more than one company making that promise. We’re entering a modern version of “the Great Game”, the rivalry to control the narrow passes to the promised future of computing. “
“The underlying services accessed by applications today are not just device components and operating system features, but data subsystems: locations, social networks, indexes of web sites, speech recognition, image recognition, automated translation. It’s easy to think that it’s the sensors in your device – the touch screen, the microphone, the GPS, the magnetometer, the accelerometer – that are enabling their cool new functionality. But really, these sensors are just inputs to massive data subsystems living in the cloud.”
“Location is the sine-qua-non of mobile apps. When your phone knows where you are, it can find your friends, find services nearby, and even better authenticate a transaction.”
“Where is the memory management?”
Location, time, and emotive attachments (intensity) are the key vectors he identifies, and I agree. A fascinating problem is the management of a locally-cached memory-shadow. All in all, plenty to think of.